Join EduMind’s comprehensive course and receive the necessary building blocks to help prepare you for a career in immersive technologies. Learn and master the essentials of Unity Software, discover AR/VR app development, and finish the course with a competence in immersive technologies that will attract employers and get you hired!


EduMind prides itself on preparing students for success. Our AR/VR course includes:

Skill Level
  • Intermediate
Study Duration
  • 5 Months
  • 20 Hours/Week
  • 120 Hours of Live Classes
  • 200 Hours of Practicals
  • 10 Hands-on Assignments
  • Capstone Project
  • Certificate of Completion
  • Unity3D Personal Edition
  • Laptop or System with Enough Configuration for Unity3D
  • Basic Programming Experience
  • Live Online + Workshops
  • Weekly Online Classes
  • Feedback and Support
Start Date
  • Small Class Sizes
  • Register Soon
Lifetime Access
  • Full Lifetime Access to Recorded Classes


Month 1
Learning Outcomes
  • Introduction to Unity
  • Game Objects
  • User Interface
  • Models, Materials, and Textures
  • C# Scripting


Week 1
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • Dimensions and Coordinate Systems
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Translation
  • Rotation
  • Scaling
  • Transforms and Nested Object
Week 2
  • Understanding the Canvas
  • UI Components
  • Understanding the Layout components
  • Sliders
  • Scroll View
  • UI Animations
Week 3
  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures
  • Shaders
  • Materials
  • Asset Bundles
Week 4
  • Creating Scripts
  • Attaching a Script
  • Anatomy of a Basic Script
  • The Using Section
  • The Class Declaration Section
  • The Class Contents
  • Variables
  • Creating Variables
  • Variable Scope
  • Public and Private
  • Operators
  • Arithmetic Operators
  • Assignment Operators
  • Equality Operators
  • Logical Operators
  • Conditionals
  • The If Statement
  • The If / Else Statement
  • The If / Else / If Statement
  • Iteration
  • The While Loop
  • The For Loop
Month 2
Learning Outcomes
  • C# Scripting
  • Getting started with Augmented Reality App development in Unity


Week 5
  • Methods
  • Anatomy of a Method
  • Writing Methods
  • Using Methods
  • Input
  • Input Basics
  • Input Scripting
  • Specific Key Input
  • Mouse Input
  • Accessing Local Components
  • Using GetComponent
  • The Transform
  • Accessing Other Objects
  • Finding Other Objects
  • Modifying Object Components
  • Debugging Code
Week 6
  • Augmented Reality Introduction
  • Basics of Vuforia in Unity
  • Importing Vuforia Package Inside Unity
  • Capturing an Image
  • Creating a Vuforia Database and Uploading Image Targets
  • Projecting 3D Model on Image Target
Week 7
  • Creating a Virtual Button on the Image Target along with Sphere and Cube
  • Testing the Output on an Android Smartphone, Testing the Output on iPhone or iPad
Week 8
  • Understanding Types of Target (Image Targets, Multi Targets, Cylinder Targets, Object Targets, VuMarks)
  • Creating Sample App for Each Target Type
Month 3
Learning Outcomes
  • Getting Started with Virtual Reality App Development in Unity


Week 9
  • Exporting Model as Asset Bundle and Importing Model from Server using Asset Bundles
Week 10
  • Virtual Reality Introduction
  • Importing Oculus Integration
  • Basic Unity Scene Setup for Oculus Quest
  • UI Interaction in VR
Week 11
  • In-Game Debug Console for Oculus Quest
  • Building Your First Oculus Quest Unity Project
  • Installing APK Files to The Quest With ADB
  • Installing APK Files to The Quest with Side-Quest
Week 12
  • Creating Sample Model Interaction Project using Quest Touch Controllers with User Interface
Month 4
Learning Outcomes
  • Getting Started with Virtual Reality App Development in Unity
  • Capstone Project


Week 13
  • Understanding Skybox and Applying Skybox to the Scene
  • Create Sample 360 Video Project to Play 360 Video in VR
Week 14
  • Begin Capstone Project
Week 15
  • Capstone Project
Week 16
  • Capstone Project
Month 5
Learning Outcomes
  • Capstone Project


Week 17
  • Capstone Project
Week 18
  • Capstone Project
Week 19
  • Finalize Capstone Project
Week 20
  • Finalize and Submit Capstone Project

Career Opportunities

Career Opportunities Upon Course Completion

  • Jr. Unity3D Software Developer
  • Game Developer
  • Unity Mobile App Developer
  • AR/VR Application Developer
  • AR/VR Software Engineer
  • Unity 3D-XR Developer

Applicable Industries

  • Gaming Industries
  • Film and Animation industries
  • E-commerce Industries
  • E-learning Industries
  • Automobile Industries
  • Architectural

Course Format

Our AR/VR course consists of a hybrid learning approach. Students will receive 120 hours of Live Online instruction within a limited class size and will be assigned 200 hours of comprehensive, hands-on assignments and homework all designed to test and monitor content understanding. The course will culminate in a final Capstone project. When students have finished this 5-month course, they will have the knowledge and skillset to begin as a AR/VR developer or apply for careers within the field of AR/VR animation.

This Could Be You

EduMind is pleased to offer a course in immersive technologies. The application possibilities of AR/VR are limitless; these technologies can be used to generate interactive models of the human body, manufacturing processes, architectural planning, and more. Here is just a small taste of the work our partner, Holopundits, has created in AR/VR/MR:

Human Anatomy

HoloPundits seeks to help students understand human anatomy better for both medical science and general educational purposes. This video demonstrates a human arm broken down into its skeletal, muscular, circulatory, and nervous systems. The XR app experience allows for individual components of the arm to be interacted with and visualized.

City Planning

HoloPundits helps builders and architects to visualize and make changes to a blueprint without the need to draw and redraw their designs. Using XR allows city planners to take a 3D walkthrough of the structure, adjust building spaces, replace buildings, manipulate interior design, and more. This video shows how users can gain an aerial view of the project, learn information about each building, and replace buildings—all virtually!


In this video, learn how XR is used to facilitate training on product assembly. In the past, employees would have had to receive their instructions from manuals or other people presenting on the product, but with XR, product assembly tutorials can be overlaid over the image an employee actually sees, making it easier for them to follow directions properly and create a well-crafted product with limited errors.

Digestive System

HoloPundit’s video on the digestive system takes users through the whole digestive process in an interactive and immersive format. Users can view the system in 360-degrees to better understand what the different organ structures and actions are. They can select specific digestive parts like the large intestine to view intricate detail. This video also demonstrates the interactive exam function of the app, where users can quiz themselves on anatomy subject matter.

Cell Structures

This video explores the structure and functions of cell junctions within XR. With this immersive learning system, users can witness a simulation of cell function to help them understand the exact processes that take place. This visual type of learning is particularly helpful for content retention.

Learning Outcomes

  • Install and Configure Unity Software*
  • Learn Essentials of Unity Software*
  • Hands-on Training on Application Development
  • Augmented Reality App Development for Android
  • Augmented Reality App Development for iOS
  • Virtual Reality App Development for Oculus Quest
  • Sideload APK Files into Oculus Quest

*EduMind and our AR/VR Training Course are not sponsored by or affiliated with Unity Technologies or its affiliates. “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.